Dogfighting Dungeon is a game that I made for the one-hundred eighth Untitled Game Jam. I won because this game was more highly rated than the other entries.
The game was heavily inspired by a lesser known series of video games called The Pokémons wherein the player is tasked to "catch 'em all", although typically this goal is optional and the actual overarching goal winds up being to destroy all who oppose you and becoming the supreme Pokémonster (which is what the users of the Pokemons are called).
I was drawn to create a game like The Pokémons because The Pokémons served as a great inspiration to me when I was younger and ultimately lead me to become the super genius/creative visionary I am today.
Behind the scenes this game has quite a few unexplained, unused and interesting mechanics! I was pressed for time but the game was designed such that I can very easily implement new features.
Much like The Pokémons, Dogfighting Dungeon has elemental types; but unlike The Pokémons, Dogfighting Dungeon has different types! they all have different relationships with the other types and some of them go unused in game. I don't remember what these types were nor their relationships to each other.
The gameplay is very simple and flawed. at the beginning of the game you pick from one of three of the iconic monsters, you then battle another random monster. if you win you can choose to heal, replace your monster with a random monster, or get a brand new move! all the monsters have moves they can learn and I think there is at least one for each elemental type. some moves heal and some do damage. one even does both! anyway, the game repeats this cycle until you eventually lose.
Fun fact! there is a hidden level mechanic. each monster has a level. the players monster has a fixed level and I don't remember what it is. the enemies start of with a level lower than the players but it escalates with each round.
Locharp is a blue fish. its name is a combination of the Scottish word 'loch', meaning lake, and carp, which is a kind of fish which looks nothing like Locharp.
Fun fact! Locharp was the first monster I designed for this game and is referred to as both 'fish' and 'fishy' in the files
Beauvine is a highland calf made out of plant. it's name is a combination of the words bovine, beau, and vine. those words all have meanings that most people know. Beauvine is extremely tanky and has the ability to heal making it not very fun to defeat.
Fun fact! I like this one a lot.
Feunouille is a frog but it's made out of lava. it's name is a combination of the french words feu meaning fire, and grenouille which means frog.
Fun fact! due to the time crunch, I gave up on animating this frog after giving it an idle animation. Because the animations were modified from locharps animation, when feunouille dies it spins around like an idiot.
Glacgar is an ice fish, you can tell because it is light blue. its name is a combination of the french word glace which means ice and gar which is a sort of fish which actually does look an awful lot like glacgar.
Fun fact! initially, glacgar was the same colour as locharp, this is because it was intended that locharp would evolve into glacgar. this was cut to save time as I didn't want to implement evolution mechanics or have enough time to design evolutions for every monster. this is also why beauvine is so small
Carcinomal is a badass dromedary smoking on a ciggy. Its name is a combination of carcinoma which is a cancer, and camel which is an a large mammal famed for their inability to fit through the eye of a needle. Camel is also a brand of cigarettes, this is why this design works. carcinomal is cool because smoking is cool.
Fun fact! Carcinomal is really cool.
Rabbit in hat is a rabbit in a hat. this one really blows. there is nothing to say about its name origin. The design was completley phoned in and it has no animations. it also use the same sound effects as the fish which is pretty weird.
Fun fact! Rabbit in hat was designed and implemented around an hour before I submitted the game.